Church of Isekai -2 - страница 4
I need to Level-up. The Crystals, that the Old Dead Boss have secreted away, identify as Energy Stores. Large energy Stores. Eight Level-20 and One Level-30. All filled to the brim over all of the time this miserable psychopath was taking revenge on Humanity for failing to appreciate him. How do I start my upgrade? Earlier, I’ve just began draining a Monster and it started. Now… Now I can read up, can’t I? Did I just get… WISE? Wow. Before I reach into the Magic Store Crystal that’s housing the Librarian Abilities, I look into the Librarian Soul in the dead Brownie and install every single restriction on it I can as a Master Necromancer over his Zombie. I’ve done it before for the Dark Drow Assassin Team. For them I’ve specified “Don’t attack teammates, Don’t communicate with other teams, Protect The Leader of the Team at all costs, Protect other teammates if possible and if not contrary to a more important mission, Obey The Leader of the Team”, but here I feel I need more. Let me add “Be an eager servant of the Master” with my darling self specified as such Master, perform analysis of any of Master’s ideas and matters that he learns of with an honest attempt to improve the outcome in the way the Master deems desirable. Clarify different priorities of goals and chances of obstacle overcoming. Clarify acceptability of Material and Personnel losses for a goal. If I can make that … thing… useful – why not.
I’ve activated the Librarian skill in the Magic Store and it felt like I’ve always had it. Somehow I knew how to search for data and how to go deeper for the explanations. So indeed, I just need to overflow my inner Energy Store for the upgrade to kick in. The next level costs twice my capacity. Normally I would need to pump a portion of my Mana into a Storage Crystal and wait for it to fill-up, then start the upgrade by sipping in some of my own Mana to get me over the top. Necro-Doctors also have a requirement of a certain number of Healings and other Experience Points. The more experience, the less Energy needed for an upgrade, down to even Zero with lots of work done. Similarly for the Assassins – every action they take, including Shadow-jumping or even Stamina Training, raises their experience points and will save on Upgrade Mana. Not that easy for me – many Zombies under my control let me siphon lots of Mana from the Group but if I don’t take care of them, I’ll have no Mana. I guess the idea was – a Necromancer attempting a Leveling-up, better have a group capable of providing him with at least the same amount of Mana as his Inner Store or he’ll burn up and take the group with him. Interesting side-note – at levels that are Prime Numbers, one gets a Quick Promotion chance. So a Level-1 can get a quicker chance to get to 3, 5, 7 and that’s what I got before. My next chance for that, is my next level, so let me get to the Level-11 and start getting ready for the Long Jump. If I’m right and if I score that chance again, I’ll have a choice of 13, 17, and 19. If I had a Level-19, I’d take that Librarian into a very firm grasp.
I quickly left the Library and felt relieved that the Brownie is still exactly where I’ve dropped it. I picked it up and went out with it in my hand. I don’t want to start the upgrade now – my own inner stores aren’t full yet but they should be soon. I need to look into the re-balancing of the Group Energy Assignment. The World sets it in some kind of “optimal” fashion where members with large reserves that can be quickly filled give off more into the Pool whereas Small Fliers who basically totally deteriorate without an external Mana Source get more. I’m feeling bad about it, but I’m establishing a 3% tax on the group and routing it into my Crystals. I’m really not a Megalomaniac – in the Human World it’s the People who define the King and the Kingdom. In the Necromancer World – the stronger I am the stronger they are. Yet deep inside I hear my own voice, “Just keep telling yourself that”.