Разработка Android-приложений с Augmented Reality - страница 16



if (mGoogleApiClient.isConnected ()) {

stopLocationUpdates ();

}

}


protected void startLocationUpdates () {


if (ActivityCompat.checkSelfPermission (this, android.Manifest.permission.ACCESS_FINE_LOCATION)!= PackageManager.PERMISSION_GRANTED && ActivityCompat.checkSelfPermission (this, android.Manifest.permission.ACCESS_COARSE_LOCATION)!= PackageManager.PERMISSION_GRANTED) {


return;

}

LocationServices.FusedLocationApi.requestLocationUpdates (

mGoogleApiClient, mLocationRequest, this);

}


/**

* Removes location updates from the FusedLocationApi.

*/

protected void stopLocationUpdates () {

// It is a good practice to remove location requests when the activity is in a paused or

// stopped state. Doing so helps battery performance and is especially

// recommended in applications that request frequent location updates.


// The final argument to {@code requestLocationUpdates ()} is a LocationListener

// (http://developer.android.com/reference/com/google/android/gms/location/LocationListener.html).

LocationServices.FusedLocationApi.removeLocationUpdates (mGoogleApiClient, this);

}


@Override

public void onConnected (@Nullable Bundle bundle) {


if (ActivityCompat.checkSelfPermission (this, android.Manifest.permission.ACCESS_FINE_LOCATION)!= PackageManager.PERMISSION_GRANTED && ActivityCompat.checkSelfPermission (this, android.Manifest.permission.ACCESS_COARSE_LOCATION)!= PackageManager.PERMISSION_GRANTED) {

// TODO: Consider calling

// ActivityCompat#requestPermissions

// here to request the missing permissions, and then overriding

// public void onRequestPermissionsResult (int requestCode, String [] permissions,

// int [] grantResults)

// to handle the case where the user grants the permission. See the documentation

// for ActivityCompat#requestPermissions for more details.

return;

}

Location mLastLocation = LocationServices.FusedLocationApi.getLastLocation (mGoogleApiClient);

if (mLastLocation!= null) {

mCurrentLocation = mLastLocation;

String lat = String.valueOf(mCurrentLocation.getLatitude ());

String lon = String.valueOf(mCurrentLocation.getLongitude ());

Toast toast = Toast.makeText (this, «Last location» + lat + " " + lon, Toast. LENGTH_LONG);

toast.show ();

mWorld.clearWorld ();

mWorld = CustomWorldHelper.generateObjects (this, mCurrentLocation);

mBeyondarFragment.setWorld (mWorld);

} else {

startLocationUpdates ();

}

}


@Override

public void onConnectionSuspended (int i) {

mGoogleApiClient.connect ();

}


@Override

public void onConnectionFailed (@NonNull ConnectionResult connectionResult) {


}


@Override

public void onLocationChanged (Location location) {

mCurrentLocation = location;

String lat = String.valueOf(mCurrentLocation.getLatitude ());

String lon = String.valueOf(mCurrentLocation.getLongitude ());

Toast toast = Toast.makeText (this,«Current location " + lat+" "+lon, Toast. LENGTH_LONG);

toast.show ();

mWorld.clearWorld ();

mWorld = CustomWorldHelper.generateObjects (this, mCurrentLocation);

mBeyondarFragment.setWorld (mWorld);

}

}

Теперь дополненная реальность будет привязана к текущему местоположению пользователя.

В качестве примера использования фреймворка BeyondAR создадим игровое приложение Creatures in Camera, в котором пользователь сможет расставлять 2D объекты в реальном мире, а потом наблюдать их через камеру.

Создадим новый проект в Android Studio, используя шаблон Navigation Drawer Activity.

Для сборки APK файла с большим количеством методов в коде, в Gradle файл добавим: